Narrative Design

Finding the throughline.

I worked directly with Phenom’s CEO and leadership team to turn complex ideas, product narratives, market shifts, and company strategy into stories people could actually follow. The work usually started messy. My role was to find the throughline, build the narrative around it, and give the story a visual structure strong enough to carry it.

ROLE

Narrative Strategy Lead

TIMELINE

2018-2025

TEAM

CEO · Sales · Product

SCOPE

Strategy · Storytelling · Design

CHALLENGE

Having a lot to say doesn’t mean you have a story.

Phenom had products, perspectives, proof points, market trends, customer stories, and ambitious ideas about where the industry was going.

The challenge was figuring out what actually mattered, how it all connected, and what people needed to understand first.

FIND THE ONE THING

What is the central idea everything else should connect back to?

01 / 06

FIND THE ONE THING

What is the central idea everything else should connect back to?

01 / 06

FIND THE ONE THING

What is the central idea everything else should connect back to?

01 / 06

FIND THE ONE THING

What is the central idea everything else should connect back to?

01 / 06

FIND THE ONE THING

What is the central idea everything else should connect back to?

01 / 06

APPROACH

I usually started by asking a lot of questions.

I would pull apart the ideas, challenge assumptions, look for proof, and keep reorganizing the story until the pieces started pointing toward the same thing.

Once the throughline was clear, I built the narrative around it, deciding what came first, what supported it, and how design could make the logic easier to see.

CREATION

The output could be a strategic POV, executive presentation, category story, marketecture, investor narrative, or the foundation for an entire campaign.

I worked across words, structure, diagrams, analogies, and visual storytelling, often moving back and forth between strategy and design until the story felt inevitable.

The finished work looked simple. Getting it there usually wasn’t.

BRINGING PRODUCT TO LIFE

Complex product stories became easier to follow when the visual itself could show how the pieces connected, moved, and came together.

FROM PAIN TO POSSIBILITY

Starting with familiar frustrations made the future state feel more relevant, believable, and worth moving toward.

IMPACT

The strongest narratives became more than presentations.

They gave leadership a clearer way to explain where the company was going, helped teams tell the same story from different angles, and created a foundation that could carry into sales, marketing, product, events, and investor conversations.

A good throughline made the company easier to understand, both outside Phenom and inside it.

CLARITY IS THE HARD PART

Complexity is easy to create. The real work is deciding what matters enough to keep.

01 / 04

CLARITY IS THE HARD PART

Complexity is easy to create. The real work is deciding what matters enough to keep.

01 / 04

CLARITY IS THE HARD PART

Complexity is easy to create. The real work is deciding what matters enough to keep.

01 / 04

CLARITY IS THE HARD PART

Complexity is easy to create. The real work is deciding what matters enough to keep.

01 / 04

CLARITY IS THE HARD PART

Complexity is easy to create. The real work is deciding what matters enough to keep.

01 / 04

NEXT PROJECT

NEXT PROJECT

© 2026 MATT MCCOLLUM

Making complex things feel familiar